Thursday, May 5, 2016

Rajour Aviator v2-C Headset project and a quick tip!

Over the past few days I have spent my spare time working on a cool project, designing and modeling this set of headphones. I learned a few things, like how to proceduraly generate the wrinkles in the leather padding. Because the wrinkles are generated proceduraly based on vertex groups, I was...

Wednesday, April 20, 2016

Recent Projects

Over the past few months I have been working on several projects for a client, but I haven't had the time to share. So here are a few renders and a snippet about each: Final Frontier The Flares Wizard add-on helped show the intense brightness of the sun in this artwork High-detail mesh modeled...

Wednesday, April 13, 2016

Hard Ops 007 Review

This is a tactical flashlight I made in 3 hours over the course of two evenings while getting used to Hard Ops Recently I have had very little time to devote to personal projects, which has really bothered me. So I have made some changes to my schedule and organized my time usage more efficiently...

Monday, April 4, 2016

Speed Up The Compositor - Blender Optimization Tip

This week we will be looking at a way to optimize your renders in Blender with settings within the compositor. I have had good results with these features, but myself only discovered them recently when researching for just such a feature, so I thought I'd share it and help those of you who aren't aware...

Wednesday, March 30, 2016

Blender 2.77 - What's New

Well, Blender 2.77 came out a week ago, so I thought I'd make a compilation of all the new features that I really notice a lot and think will make a big splash. If you want to view the full release notes, you can visit the wiki page. 1. GPU Smoke Rendering This has been the most requested feature...

Wednesday, March 23, 2016

Back to Blender

Recently I have had very little time for personal projects, but yesterday I took some time to experiment with a new add-on that I thought was quite interesting. The add-on is called CubeSter, and generates a 3D block mesh based on an image's colors and assigns vertex colors based on the original image....

Wednesday, March 16, 2016

Balance

It is amazing how hard it is to balance work and hobbies. Careful time management, squeaking every last minute out of your day, and still you don't know where it all goes. But there are very few things better than getting paid good money for good work, for doing something that you love to do. Enjoy your work This is so important, if you don't enjoy your job it will constantly seem like a chore,...