Thursday, May 5, 2016

Rajour Aviator v2-C Headset project and a quick tip!

Over the past few days I have spent my spare time working on a cool project, designing and modeling this set of headphones. I learned a few things, like how to proceduraly generate the wrinkles in the leather padding. Because the wrinkles are generated proceduraly based on vertex groups, I was...

Wednesday, April 20, 2016

Recent Projects

Over the past few months I have been working on several projects for a client, but I haven't had the time to share. So here are a few renders and a snippet about each: Final Frontier The Flares Wizard add-on helped show the intense brightness of the sun in this artwork High-detail mesh modeled...

Wednesday, April 13, 2016

Hard Ops 007 Review

This is a tactical flashlight I made in 3 hours over the course of two evenings while getting used to Hard Ops Recently I have had very little time to devote to personal projects, which has really bothered me. So I have made some changes to my schedule and organized my time usage more efficiently...

Monday, April 4, 2016

Speed Up The Compositor - Blender Optimization Tip

This week we will be looking at a way to optimize your renders in Blender with settings within the compositor. I have had good results with these features, but myself only discovered them recently when researching for just such a feature, so I thought I'd share it and help those of you who aren't aware...

Wednesday, March 30, 2016

Blender 2.77 - What's New

Well, Blender 2.77 came out a week ago, so I thought I'd make a compilation of all the new features that I really notice a lot and think will make a big splash. If you want to view the full release notes, you can visit the wiki page. 1. GPU Smoke Rendering This has been the most requested feature...

Wednesday, March 23, 2016

Back to Blender

Recently I have had very little time for personal projects, but yesterday I took some time to experiment with a new add-on that I thought was quite interesting. The add-on is called CubeSter, and generates a 3D block mesh based on an image's colors and assigns vertex colors based on the original image....

Wednesday, March 16, 2016

Balance

It is amazing how hard it is to balance work and hobbies. Careful time management, squeaking every last minute out of your day, and still you don't know where it all goes. But there are very few things better than getting paid good money for good work, for doing something that you love to do. Enjoy your work This is so important, if you don't enjoy your job it will constantly seem like a chore,...

Tuesday, March 8, 2016

Regularity

What is the most effective way to increase your output? I think that is regularity. Making something every week, no matter how busy or tired you are, no matter how little you want to do it. I have to admit, this week is hard. I am flat out working towards a looming deadline, with several other work related checkpoints impending. But here I am. Writing a blog post. In a way, it seems like I am trying...

Tuesday, March 1, 2016

AnimationMarch is underway!

Today is a big day! Animation March was just launched, and we are all scurrying to complete the first challenge, "Appearing Text". To view all the topics and more details, visit the event page here: https://agenzasbrothers.com/en/animationmarch-2016/ I will be posting my results on this blog, instead of the every Wednesday posts I have been doing. We will return to that schedule in April...

Wednesday, February 24, 2016

GPU vs. CPU - Blender Cycles Fire

The new 2.77 pre-release now has support for GPU rendering of smoke and fire, so I am going to put it to the test and see how it stacks up against CPU rendering in a variety of situations. Below are my specifications: - NVIDIA GeForce GTX 980 - Intel Core i7 at 3.07 GHZ (8 threads) I had been keeping up to speed on the subject, reading articles on BlenderArtists and such, and there were some objections...

Wednesday, February 17, 2016

Getting inspiration for CG artowrk

One thing I get asked a lot, and see other people asked a lot is how do you get inspired, what makes it possible for you to make artwork like this? We will be going over a few general points, that should get you well on your way. 1. Real Life It is easy with CG work to get artistically disconnected...

Wednesday, February 10, 2016

How to make an abstract polygonal wallpaper

This week I will be revisiting the techniques I used to create these artworks, and giving an overview of how to achieve this effect. Main Concepts One of the most critical parts of making an artwork like this is the lighting. You can use a set of lamps, or a good studio HDR. The important thing...

Wednesday, February 3, 2016

The Observatory House - Photoreal Environment Study

View Project on ArtStation To kick things off, I will be returning to a recent project and giving a few more interesting details about it. My inspiration for this was trying to make an architectural structure out of a basic primitive. For this particular project I chose a UV Sphere. Like all projects,...

Monday, February 1, 2016