Wednesday, February 24, 2016

GPU vs. CPU - Blender Cycles Fire

The new 2.77 pre-release now has support for GPU rendering of smoke and fire, so I am going to put it to the test and see how it stacks up against CPU rendering in a variety of situations. Below are my specifications: - NVIDIA GeForce GTX 980 - Intel Core i7 at 3.07 GHZ (8 threads) I had been keeping up to speed on the subject, reading articles on BlenderArtists and such, and there were some objections...

Wednesday, February 17, 2016

Getting inspiration for CG artowrk

One thing I get asked a lot, and see other people asked a lot is how do you get inspired, what makes it possible for you to make artwork like this? We will be going over a few general points, that should get you well on your way. 1. Real Life It is easy with CG work to get artistically disconnected...

Wednesday, February 10, 2016

How to make an abstract polygonal wallpaper

This week I will be revisiting the techniques I used to create these artworks, and giving an overview of how to achieve this effect. Main Concepts One of the most critical parts of making an artwork like this is the lighting. You can use a set of lamps, or a good studio HDR. The important thing...

Wednesday, February 3, 2016

The Observatory House - Photoreal Environment Study

View Project on ArtStation To kick things off, I will be returning to a recent project and giving a few more interesting details about it. My inspiration for this was trying to make an architectural structure out of a basic primitive. For this particular project I chose a UV Sphere. Like all projects,...

Monday, February 1, 2016