Wednesday, March 30, 2016

Blender 2.77 - What's New

Well, Blender 2.77 came out a week ago, so I thought I'd make a compilation of all the new features that I really notice a lot and think will make a big splash. If you want to view the full release notes, you can visit the wiki page. 1. GPU Smoke Rendering This has been the most requested feature...

Wednesday, March 23, 2016

Back to Blender

Recently I have had very little time for personal projects, but yesterday I took some time to experiment with a new add-on that I thought was quite interesting. The add-on is called CubeSter, and generates a 3D block mesh based on an image's colors and assigns vertex colors based on the original image....

Wednesday, March 16, 2016

Balance

It is amazing how hard it is to balance work and hobbies. Careful time management, squeaking every last minute out of your day, and still you don't know where it all goes. But there are very few things better than getting paid good money for good work, for doing something that you love to do. Enjoy your work This is so important, if you don't enjoy your job it will constantly seem like a chore,...

Tuesday, March 8, 2016

Regularity

What is the most effective way to increase your output? I think that is regularity. Making something every week, no matter how busy or tired you are, no matter how little you want to do it. I have to admit, this week is hard. I am flat out working towards a looming deadline, with several other work related checkpoints impending. But here I am. Writing a blog post. In a way, it seems like I am trying...

Tuesday, March 1, 2016

AnimationMarch is underway!

Today is a big day! Animation March was just launched, and we are all scurrying to complete the first challenge, "Appearing Text". To view all the topics and more details, visit the event page here: https://agenzasbrothers.com/en/animationmarch-2016/ I will be posting my results on this blog, instead of the every Wednesday posts I have been doing. We will return to that schedule in April...